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+Table of Contents
Level Editing
Various tools can be used to modify Bloodstained's rooms and map. This article contains a summary of this process.
Standalone Level Editing Tools
Bloodstained Level Editor | Currently can add / edit enemy positions, move around 3d models, lights, collision boxes. |
True Randomization Mod | Comes with a map editor. You can rearrange rooms, change music. |
Basic Concepts
All levels/rooms in the game are stored under BloodstainedRotN/Content/Core/Environment (this is the extracted folder from the game's .pak files).
Each “ACTXX_XXX” folder is an area of the game. E.g. “ACT01_SIP” is the Galleon Minerva level at the start of the game. Underneath the “ACTXX_XXX” folders is a similar setup for each level:
Blueprint | Scripts or groups of commonly used model sets across multiple rooms. |
Dialogue | Triggers for any NPC conversations in the area. |
Level | Defines the placement of everything in each room, 3D models, enemies, etc. |
Mesh | 3D models that only appear in a particular area are stored here. |
MI | Materials associated to the 3D models. |
Sequence | Cutscenes. |
Textures | Textures associated to the 3D models. |
If you want to modify the 3D models/textures, visit the modelling section. This page is for everything else.