Table of Contents

Basic guide to modding

WIP

Attempting to make a more detailed/easier guide to using ITAIC's Starting mod package.


1


Using the Templates and Folders

Understanding the “ExampleMod” structure, how to make use of it, and why it makes life much easier when modding.

Note: Remember to copy both the .json and the .uasset files. Both are needed for the serializer.

\_meta\Original Files\
\Edits\
\PakContents\BloodstainedRotN\Content\Core\DataTable\

These are the 3 main folders we'll use.

Folder Structure

The game looks for files in specific places, so if the folder-structure isn't right, the mod won't work. This is one of the purposes of why having a separate “Edit” and “PakContent” folder. If you're editing a file like PB_DT_DropRateMaster for example, its folder structure should look like this before using the serializer:

PakContent\BloodstainedRotN\Content\Cpre\DataTable\PB_DT_DropRateMaster.json

This includes further sub-folders if any, like:

PakContent\BloodstainedRotN\Content\Cpre\DataTable\Item\PB_DT_ItemMaster.json

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