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system:stats [2024/07/22 04:43] – [Zangetsu] joneiriksystem:stats [2024/11/01 18:27] (current) – [Attack (ATK)] burpomatic
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 The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength): The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength):
  
-> (WA/2)+(S/5)*(1+(WA/10))+(WA/2)+(S/5)*(1+(WA/10))
 > Note: Always round decimals down. > Note: Always round decimals down.
  
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 Zangetsu starts with two pieces of gear equipped (and since he has no equipment menu you can't remove them), which does drastically alter his starting stats. Zangetsu starts with two pieces of gear equipped (and since he has no equipment menu you can't remove them), which does drastically alter his starting stats.
  
-  * Black Belt (+5 def, +3 str, +3 con, +10% faster attack speed) +  * [[:data:accessories#black_belt|Black Belt]] (+5 def, +3 str, +3 con, +10% faster attack speed) 
-  * Zangetsuto (45 wATK, Slaymoon variable)+  * [[:data:katana#zangetsuto|Zangetsuto]] (45 wATK, Slaymoon variable)
  
 This is a large part of the reason why Zangetsu feels so strong at the start of the game, because he's running around with an end-game weapon. His entire game mode might feel more balanced if he started with a weaker weapon, and it grew each time he killed a boss or something. This is a large part of the reason why Zangetsu feels so strong at the start of the game, because he's running around with an end-game weapon. His entire game mode might feel more balanced if he started with a weaker weapon, and it grew each time he killed a boss or something.