Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
system:stats [2024/07/22 04:35] – [Magic Defence (mDEF)] joneirik | system:stats [2024/11/01 18:27] (current) – [Attack (ATK)] burpomatic | ||
---|---|---|---|
Line 68: | Line 68: | ||
The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength): | The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength): | ||
- | > (WA/ | + | > ( (WA/2)+(S/5) )*(1+(WA/ |
> Note: Always round decimals down. | > Note: Always round decimals down. | ||
Line 233: | Line 233: | ||
---- | ---- | ||
+ | ===== Zangetsu ===== | ||
+ | Zangetsu starts with two pieces of gear equipped (and since he has no equipment menu you can't remove them), which does drastically alter his starting stats. | ||
+ | |||
+ | * [[: | ||
+ | * [[: | ||
+ | |||
+ | This is a large part of the reason why Zangetsu feels so strong at the start of the game, because he's running around with an end-game weapon. His entire game mode might feel more balanced if he started with a weaker weapon, and it grew each time he killed a boss or something. | ||
+ | |||
+ | ---- | ||
+ | {{ : | ||
+ | ---- | ||
===== Bloodless ===== | ===== Bloodless ===== | ||