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system:stats [2024/07/22 04:32] – [Defence (DEF)] joneiriksystem:stats [2024/11/01 18:27] (current) – [Attack (ATK)] burpomatic
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 The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength): The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength):
  
-> (WA/2)+(S/5)*(1+(WA/10))+(WA/2)+(S/5)*(1+(WA/10))
 > Note: Always round decimals down. > Note: Always round decimals down.
  
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 >> Note: mDEF is never displayed inside the game. Neither will items show if they give an mDEF bonus or not. >> Note: mDEF is never displayed inside the game. Neither will items show if they give an mDEF bonus or not.
  
-Magical Defence works the same way as Defence does, except that it affects the Magical Damage types instead of the Physical.+Magical Defence works the same way as Defence does, except that it affects the Magical Damage types instead of the Physical. Which is much less common, since even most of the shard attacks tend to use physical attributes
  
 > Damage Reduction = mDEF/2 > Damage Reduction = mDEF/2
 >> Which means that: Damage Reduction 1 = 4 Mind >> Which means that: Damage Reduction 1 = 4 Mind
-Note: You'll always take minimum 1 damage. + 
-Magic Defence works against all Magical Attacks: Fire, Ice, Lightning, Holy, Dark, Poison, Curse, Stone. +Note: 
-Though it will not help against catching the status effects from Poison, Curse, Stone. It will just reduce damage from attacks with those damage types listed. +  * You'll always take minimum 1 damage. 
 +  Magic Defence works against all Magical Attacks: Fire, Ice, Lightning, Holy, Dark, Poison, Curse, Stone. 
 +  Though it will not help against catching the status effects from Poison, Curse, Stone. It will just reduce damage from attacks with those damage types listed. 
  
 === Accuracy === === Accuracy ===
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 ---- ----
  
 +===== Zangetsu =====
  
 +Zangetsu starts with two pieces of gear equipped (and since he has no equipment menu you can't remove them), which does drastically alter his starting stats.
 +
 +  * [[:data:accessories#black_belt|Black Belt]] (+5 def, +3 str, +3 con, +10% faster attack speed)
 +  * [[:data:katana#zangetsuto|Zangetsuto]] (45 wATK, Slaymoon variable)
 +
 +This is a large part of the reason why Zangetsu feels so strong at the start of the game, because he's running around with an end-game weapon. His entire game mode might feel more balanced if he started with a weaker weapon, and it grew each time he killed a boss or something.
 +
 +----
 +{{ :icon01.png?nolink&100 |}}
 +----
 ===== Bloodless ===== ===== Bloodless =====