Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
system:stats [2024/07/22 04:10] – [Test] joneirik | system:stats [2024/11/01 18:27] (current) – [Attack (ATK)] burpomatic | ||
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> | > | ||
- | > WIP, just a dump from the messy wiki, so I can start cleaning | + | > WIP, most of the page is cleaned |
Going to try to explain how the Stats work as well as I can. There' | Going to try to explain how the Stats work as well as I can. There' | ||
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The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength): | The actual number is created using a formula that includes WA (Weapon Attack) and Str (Strength): | ||
- | > (WA/ | + | > ( (WA/2)+(S/5) )*(1+(WA/ |
> Note: Always round decimals down. | > Note: Always round decimals down. | ||
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> Damage Reduction = Def/2 | > Damage Reduction = Def/2 | ||
- | >> Note: You'll always take minimum 1 damage. | + | >> |
- | >> | + | |
+ | Note: | ||
+ | * You'll always take minimum 1 damage. | ||
+ | | ||
=== Accuracy === | === Accuracy === | ||
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>> Note: mDEF is never displayed inside the game. Neither will items show if they give an mDEF bonus or not. | >> Note: mDEF is never displayed inside the game. Neither will items show if they give an mDEF bonus or not. | ||
- | Magical Defence works the same way as Defence does, except that it affects the Magical Damage types instead of the Physical. | + | Magical Defence works the same way as Defence does, except that it affects the Magical Damage types instead of the Physical. Which is much less common, since even most of the shard attacks tend to use physical attributes. |
> Damage Reduction = mDEF/2 | > Damage Reduction = mDEF/2 | ||
+ | >> Which means that: Damage Reduction 1 = 4 Mind | ||
- | mDEF works against all Magical Attacks: Fire, Ice, Lightning, Holy, Dark, Poison, Curse, Stone. Though it will not help against catching the status effects from Poison, Curse, Stone. It will just reduce damage from attacks with those damage types listed. | + | Note: |
+ | * You'll always take minimum 1 damage. | ||
+ | * Magic Defence | ||
+ | * Though it will not help against catching the status effects from Poison, Curse, Stone. It will just reduce damage from attacks with those damage types listed. | ||
=== Accuracy === | === Accuracy === | ||
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+ | ===== Zangetsu ===== | ||
+ | Zangetsu starts with two pieces of gear equipped (and since he has no equipment menu you can't remove them), which does drastically alter his starting stats. | ||
+ | |||
+ | * [[: | ||
+ | * [[: | ||
+ | |||
+ | This is a large part of the reason why Zangetsu feels so strong at the start of the game, because he's running around with an end-game weapon. His entire game mode might feel more balanced if he started with a weaker weapon, and it grew each time he killed a boss or something. | ||
+ | |||
+ | ---- | ||
+ | {{ : | ||
+ | ---- | ||
===== Bloodless ===== | ===== Bloodless ===== | ||
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+ | ---- | ||
+ | {{ : | ||
---- | ---- | ||
===== Stats Per Level ===== | ===== Stats Per Level ===== | ||
+ | |||
+ | Pardon, this section is a mess. I have to figure out if this table is worth keeping and if so how to clean it up to make it more useful. | ||
+ | |||
+ | ----- | ||
+ | |||
+ | ==== Table ==== | ||
+ | |||
+ | This table shows how much stats you'll have on each level. | ||
+ | > Note: Always round down. | ||
^ Miriam P0000 ^ 1 ^ X ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ 10 ^ 11 ^ 20 ^ 30 ^ 40 ^ 50 ^ 60 ^ 70 ^ 80 ^ 90 ^ 99 ^ | ^ Miriam P0000 ^ 1 ^ X ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ 10 ^ 11 ^ 20 ^ 30 ^ 40 ^ 50 ^ 60 ^ 70 ^ 80 ^ 90 ^ 99 ^ | ||
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| Mind | 9 | 1.7 | 9 | 10.7 | 12.4 | 14.1 | 15.8 | 17.5 | 19.2 | 20.9 | 22.6 | 24.3 | 26 | 41.3 | 58.3 | 75.3 | 92.3 | 109.3 | 126.3 | 143.3 | 160.3 | 175.6 | | | Mind | 9 | 1.7 | 9 | 10.7 | 12.4 | 14.1 | 15.8 | 17.5 | 19.2 | 20.9 | 22.6 | 24.3 | 26 | 41.3 | 58.3 | 75.3 | 92.3 | 109.3 | 126.3 | 143.3 | 160.3 | 175.6 | | ||
| Luck | 1 | 0.25 | 1 | 1.25 | 1.5 | 1.75 | 2 | 2.25 | 2.5 | 2.75 | 3 | 3.25 | 3.5 | 5.75 | 8.25 | 10.75 | 13.25 | 15.75 | 18.25 | 20.75 | 23.25 | 25.5 | | | Luck | 1 | 0.25 | 1 | 1.25 | 1.5 | 1.75 | 2 | 2.25 | 2.5 | 2.75 | 3 | 3.25 | 3.5 | 5.75 | 8.25 | 10.75 | 13.25 | 15.75 | 18.25 | 20.75 | 23.25 | 25.5 | | ||
- | |||
- | |||
- | This table shows how much stats you'll have on each level. | ||
- | > Note: Always round down. | ||
---- | ---- | ||
+ | ==== End ==== | ||
---- | ---- | ||
- | ---- | + | {{ : |
---- | ---- | ||