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modding:modelling:tutorial_texture:step4 [2021/09/15 15:09] giwayumemodding:modelling:tutorial_texture:step4 [2024/08/11 15:04] (current) – [Edit the Texture, While Previewing In Your Favorite 3D Modelling Software] giwayume
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 In this step I will demonstrate editing the texture while previewing it on the 3D model, using the [[https://www.blender.org/download/|Blender 3D Modelling Software]]. This is free software and thus accessible to anyone. In this step I will demonstrate editing the texture while previewing it on the 3D model, using the [[https://www.blender.org/download/|Blender 3D Modelling Software]]. This is free software and thus accessible to anyone.
  
-You can use any 3D modelling program for this step. If you choose to use a different application, go ahead and do your edits and [[.:step5|skip to the next step]].+You can use any 3D modelling program for this step. If you choose to use a different application, go ahead and do your edits to the **T_Face01_Color.tga** file mentioned in the last step, and [[.:step5|skip to the next step]].
  
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-Now, [[https://www.blender.org/download/|download and install Blender]].+The following tutorial covers [[https://download.blender.org/release/Blender2.83/|Blender 2.8+ specifically]]. If you wish to use the [[https://www.blender.org/download/|latest version of Blender]], there will be small changes in the process which you're going to have to figure out on your own if you decide to use the newer versions
  
 Assuming you let Blender install at the default location, the blender addons folder is located at:\\ **C:\Program Files\Blender Foundation\Blender X.XX\X.XX\scripts\addons**,\\ where "X.XX" is whatever version of Blender you downloaded. My Blender version is 2.83, so my path looks like:\\ **C:\Program Files\Blender Foundation\Blender 2.83\2.83\scripts\addons**. Assuming you let Blender install at the default location, the blender addons folder is located at:\\ **C:\Program Files\Blender Foundation\Blender X.XX\X.XX\scripts\addons**,\\ where "X.XX" is whatever version of Blender you downloaded. My Blender version is 2.83, so my path looks like:\\ **C:\Program Files\Blender Foundation\Blender 2.83\2.83\scripts\addons**.
  
-[[https://raw.githubusercontent.com/Befzz/blender3d_import_psk_psa/master/addons/io_import_scene_unreal_psa_psk_280.py|Download the io_import_scene_unreal_psa_psk_280.py file]] (Right click -> Save as...), then copy/paste that "io_import_scene_unreal_psa_psk_280.py" file into the **C:\Program Files\Blender Foundation\Blender X.XX\X.XX\scripts\addons** folder.+**For Blender 2.8+** 
 + 
 +[[https://raw.githubusercontent.com/Befzz/blender3d_import_psk_psa/master/addons/io_import_scene_unreal_psa_psk_280.py|Download the io_import_scene_unreal_psa_psk_280.py file]] (Right click -> Save as...) 
 + 
 +Copy/paste the plugin file (io_import_scene_unreal_psa_psk_280.pyinto the **C:\Program Files\Blender Foundation\Blender X.XX\X.XX\scripts\addons** folder. 
 + 
 +**For Blender 3.0+ or 4.0+** 
 + 
 +[[https://github.com/DarklightGames/io_scene_psk_psa|Download install the newer plugin at https://github.com/DarklightGames/io_scene_psk_psa]]. Follow the instructions on that page to install the plugin. 
 + 
 +----
  
 Open Blender. On the menu bar, select "Edit -> Preferences" Open Blender. On the menu bar, select "Edit -> Preferences"
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 {{ :modding:modelling:tutorial_texture:tutorial_blender_texture_draw_miriam_green_star_cheek.png?nolink&800 |}} {{ :modding:modelling:tutorial_texture:tutorial_blender_texture_draw_miriam_green_star_cheek.png?nolink&800 |}}
  
-Now in case you want to use a more advanced image editor like **GIMP** or **Photoshop** to edit the texturethen preview it on the 3D model here, you can always use one of those programs to edit the **.tga** file directly. Then after you save the file, just use the **Image -> Reload** option in the top menu.+When you're done with your image editing changes in Blenderclick "Image -> Save" in the top menu. This will save your changes back to the **.tga** file that you loaded.
  
-{{ :modding:modelling:tutorial_texture:tutorial_blender_texture_reload_image.png?nolink&500 |}}+{{ :modding:modelling:tutorial_texture:tutorial_blender_texture_save_image.png?nolink&500 |}}
  
-When you're done with your image editing changes in Blender, click **Image -> Save** in the top menu. This will save your changes back to the **.tga** file that you loaded.+----
  
-{{ :modding:modelling:tutorial_texture:tutorial_blender_texture_save_image.png?nolink&500 |}}+=== External Texture Editing === 
 + 
 +Now in case you want to use a more advanced image editor like **GIMP** or **Photoshop** to edit the texture and preview it on the 3D model in Blender, you can always use one of those programs to edit the **.tga** file directly. Then after you save the file in **GIMP** or **Photoshop**, just use the "Image -> Reload" option in the top menu to update the texture in Blender. 
 + 
 +{{ :modding:modelling:tutorial_texture:tutorial_blender_texture_reload_image.png?nolink&500 |}} 
 + 
 +----
  
 +Now that you've edited the **.tga** texture, this step is complete. Go to the next step to put the texture in the game.
  
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 [[.:step3|<- Previous Step]] | [[.:|Tutorial Summary]] | [[.:step5|Next Step ->]]  [[.:step3|<- Previous Step]] | [[.:|Tutorial Summary]] | [[.:step5|Next Step ->]]