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modding:modelling:tutorial_texture:step4 [2021/09/15 14:24] – [Edit the Texture, While Previewing In Your Favorite 3D Modelling Software] working on texture giwayume | modding:modelling:tutorial_texture:step4 [2024/08/11 15:04] (current) – [Edit the Texture, While Previewing In Your Favorite 3D Modelling Software] giwayume | ||
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In this step I will demonstrate editing the texture while previewing it on the 3D model, using the [[https:// | In this step I will demonstrate editing the texture while previewing it on the 3D model, using the [[https:// | ||
- | You can use any 3D modelling program for this step. If you choose to use a different application, | + | You can use any 3D modelling program for this step. If you choose to use a different application, |
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- | Now, [[https:// | + | The following tutorial covers [[https:// |
Assuming you let Blender install at the default location, the blender addons folder is located at:\\ **C: | Assuming you let Blender install at the default location, the blender addons folder is located at:\\ **C: | ||
- | [[https:// | + | **For Blender 2.8+** |
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+ | [[https:// | ||
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+ | Copy/ | ||
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+ | **For Blender 3.0+ or 4.0+** | ||
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+ | [[https:// | ||
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+ | ---- | ||
Open Blender. On the menu bar, select "Edit -> Preferences" | Open Blender. On the menu bar, select "Edit -> Preferences" | ||
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{{ : | {{ : | ||
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+ | Now look at the yellow dot next to " | ||
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+ | {{ : | ||
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+ | If done correctly, you will see a gray line attaching to two yellow dots. | ||
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+ | {{ : | ||
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+ | Now look at the workspace tabs at the top again, and click on the **Texture Paint** tab. | ||
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+ | {{ : | ||
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+ | On the left you should see the face texture, and on the right is the view of the 3D model. This 3D model view might be displaying at a weird angle, so use the shortcuts I mentioned earlier with the **Middle Mouse Wheel/ | ||
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+ | In case the face texture isn't showing on the left, you can click the dropdown at the top to change the selected texture. | ||
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+ | {{ : | ||
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+ | As you can see in this screenshot, most of Miriam' | ||
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+ | {{ : | ||
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+ | The purple parts of the 3D model turn gray when you're in Edit Mode, and all of the individual polygons are outlined. Move your mouse over Miriam' | ||
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+ | {{ : | ||
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+ | Hit **X** on your keyboard, then click " | ||
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+ | {{ : | ||
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+ | That deletes the outline mesh, and now you can properly see Miriam' | ||
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+ | {{ : | ||
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+ | Zoom in (**Middle Mouse Wheel**) on the texture view on the left and start drawing (**Left Click**). | ||
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+ | {{ : | ||
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+ | You can see the 3D view update when you draw on the texture. You can also draw on the 3D view directly if you like. | ||
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+ | {{ : | ||
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+ | When you're done with your image editing changes in Blender, click "Image -> Save" in the top menu. This will save your changes back to the **.tga** file that you loaded. | ||
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+ | {{ : | ||
+ | |||
+ | ---- | ||
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+ | === External Texture Editing === | ||
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+ | Now in case you want to use a more advanced image editor like **GIMP** or **Photoshop** to edit the texture and preview it on the 3D model in Blender, you can always use one of those programs to edit the **.tga** file directly. Then after you save the file in **GIMP** or **Photoshop**, | ||
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+ | {{ : | ||
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+ | ---- | ||
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+ | Now that you've edited the **.tga** texture, this step is complete. Go to the next step to put the texture in the game. | ||
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[[.: | [[.: |