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modding:modelling:tutorial_texture:step4 [2021/09/15 13:48] – created giwayume | modding:modelling:tutorial_texture:step4 [2024/08/11 15:04] (current) – [Edit the Texture, While Previewing In Your Favorite 3D Modelling Software] giwayume | ||
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In this step I will demonstrate editing the texture while previewing it on the 3D model, using the [[https:// | In this step I will demonstrate editing the texture while previewing it on the 3D model, using the [[https:// | ||
- | You can use any 3D modelling program for this step. If you choose to use a different application, | + | You can use any 3D modelling program for this step. If you choose to use a different application, |
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- | Now, [[https:// | + | The following tutorial covers [[https:// |
Assuming you let Blender install at the default location, the blender addons folder is located at:\\ **C: | Assuming you let Blender install at the default location, the blender addons folder is located at:\\ **C: | ||
- | [[https:// | + | **For Blender 2.8+** |
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+ | [[https:// | ||
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+ | Copy/ | ||
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+ | **For Blender 3.0+ or 4.0+** | ||
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+ | [[https:// | ||
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+ | ---- | ||
Open Blender. On the menu bar, select "Edit -> Preferences" | Open Blender. On the menu bar, select "Edit -> Preferences" | ||
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{{ : | {{ : | ||
+ | Here are a couple of keyboard shortcuts that will make navigating Blender easier. Your mouse must be placed on the 3D viewport (not hovering over one of the menus) for these shortcuts to work. | ||
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+ | * **Scroll Middle Mouse Wheel Up/Down** - Zoom in and out. | ||
+ | * **Press And Hold Middle Mouse Button, Move Mouse** - Rotate the view around the object. | ||
+ | * **Press and Hold Shift + Middle Mouse Button, Move Mouse** - Pan the view left/ | ||
+ | * **Left Click** - Select an object. | ||
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+ | Test all of these out and make sure you're used to using them before you continue, as navigation in the viewport will be critical. | ||
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+ | Now **Left Click** on the head to select it. You will see an orange outline surround it. Click on the " | ||
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+ | {{ : | ||
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+ | At the very top of the screen there are a bunch of tabs that represent pre-defined workspaces (Layout, Modeling, Sculpting, etc.). Click on the " | ||
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+ | {{ : | ||
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+ | At the bottom of the " | ||
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+ | {{ : | ||
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+ | Similar mouse controls allow you to move around in this " | ||
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+ | * **Scroll Middle Mouse Wheel Up/Down** - Zoom in and out. | ||
+ | * **Press And Hold Middle Mouse Button, Move Mouse** - Pan the view left/ | ||
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+ | With your mouse moved inside of this " | ||
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+ | {{ : | ||
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+ | The **Image Texture** node will be attached to your mouse until you **Left Click** to place it. Place it to the left of the **Principled BSDF** node. Then click on the " | ||
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+ | {{ : | ||
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+ | Navigate to the path that contains Miriam' | ||
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+ | {{ : | ||
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+ | Now look at the yellow dot next to " | ||
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+ | {{ : | ||
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+ | If done correctly, you will see a gray line attaching to two yellow dots. | ||
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+ | {{ : | ||
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+ | Now look at the workspace tabs at the top again, and click on the **Texture Paint** tab. | ||
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+ | {{ : | ||
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+ | On the left you should see the face texture, and on the right is the view of the 3D model. This 3D model view might be displaying at a weird angle, so use the shortcuts I mentioned earlier with the **Middle Mouse Wheel/ | ||
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+ | In case the face texture isn't showing on the left, you can click the dropdown at the top to change the selected texture. | ||
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+ | {{ : | ||
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+ | As you can see in this screenshot, most of Miriam' | ||
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+ | {{ : | ||
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+ | The purple parts of the 3D model turn gray when you're in Edit Mode, and all of the individual polygons are outlined. Move your mouse over Miriam' | ||
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+ | {{ : | ||
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+ | Hit **X** on your keyboard, then click " | ||
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+ | That deletes the outline mesh, and now you can properly see Miriam' | ||
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+ | {{ : | ||
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+ | Zoom in (**Middle Mouse Wheel**) on the texture view on the left and start drawing (**Left Click**). | ||
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+ | {{ : | ||
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+ | You can see the 3D view update when you draw on the texture. You can also draw on the 3D view directly if you like. | ||
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+ | {{ : | ||
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+ | When you're done with your image editing changes in Blender, click "Image -> Save" in the top menu. This will save your changes back to the **.tga** file that you loaded. | ||
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+ | {{ : | ||
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+ | ---- | ||
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+ | === External Texture Editing === | ||
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+ | Now in case you want to use a more advanced image editor like **GIMP** or **Photoshop** to edit the texture and preview it on the 3D model in Blender, you can always use one of those programs to edit the **.tga** file directly. Then after you save the file in **GIMP** or **Photoshop**, | ||
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+ | {{ : | ||
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+ | ---- | ||
+ | Now that you've edited the **.tga** texture, this step is complete. Go to the next step to put the texture in the game. | ||
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[[.: | [[.: |