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modding:modelling:tutorial_character_editing:step3 [2021/09/16 14:24] giwayumemodding:modelling:tutorial_character_editing:step3 [2024/08/11 14:44] (current) – [Generate a Mirror Table in Unreal Engine] giwayume
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 **This is the important step to prevent animation bugs. Read closely.** **This is the important step to prevent animation bugs. Read closely.**
  
-Launch Unreal Engine 4.18.3 and create a new blank project. **Remember the folder location that you entered where the project will be stored**. In my case, it's located at //X:\BloodstainedMods\CharacterEditing\CharacterEditUnreal//.+Launch Unreal Engine 4.22.3 and create a new blank project. **Remember the folder location that you entered where the project will be stored**. In my case, it's located at //X:\BloodstainedMods\CharacterEditing\CharacterEditUnreal//.
  
 {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_create_unreal_project.png?nolink&800 |}} {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_create_unreal_project.png?nolink&800 |}}
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 {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_unreal_create_plugin_folder.png?nolink&600 |}} {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_unreal_create_plugin_folder.png?nolink&600 |}}
  
-Download the {{ :modding:tool_mirror_plugin_toolbar.zip |Mirror Plugin Toolbar}} tool and extract the contents of the **.zip** file. Copy the "MirrorPluginToolbar" folder and paste it inside of the **Plugins** folder you just created.+Download the {{ :modding:mirrorplugintoolbar_4.22.0.zip |Mirror Plugin Toolbar}} tool and extract the contents of the **.zip** file. Copy the "MirrorPluginToolbar" folder and paste it inside of the **Plugins** folder you just created.
  
 {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_unreal_copy_mirror_plugin.png?nolink&800 |}} {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_unreal_copy_mirror_plugin.png?nolink&800 |}}
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 {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_unreal_locate_mirror_table_button.png?nolink&800 |}} {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_unreal_locate_mirror_table_button.png?nolink&800 |}}
  
-**At this point, modify the Project Settings to disable the Event Driven Loader and disable Use Pak File, just like in the introductory tutorial**.+**At this point, modify the Project Settings to enable the Event Driven Loader and disable Use Pak File, just like in the introductory tutorial**.
  
 Import Miriam's body model **SK_P1000.fbx** the same way we did in the introductory tutorial. As a reminder: Import Miriam's body model **SK_P1000.fbx** the same way we did in the introductory tutorial. As a reminder:
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 {{ :modding:modelling:tutorial_texture:tutorial_unreal_package_project.png?nolink&600 |}} {{ :modding:modelling:tutorial_texture:tutorial_unreal_package_project.png?nolink&600 |}}
  
-In the next step you will create the **.pak** file, just like in the introductory tutorial. There is no change to this part of the process.+In the next step you will create the final **.pak** file for the mod, just like in the introductory tutorial. There is no change to this part of the process.
  
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 [[.:step2|<- Previous Step]] | [[.:|Tutorial Summary]] | [[.:step4|Next Step ->]]  [[.:step2|<- Previous Step]] | [[.:|Tutorial Summary]] | [[.:step4|Next Step ->]]