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modding:modelling:tutorial_character_editing:step2 [2021/09/15 22:24] – Export giwayumemodding:modelling:tutorial_character_editing:step2 [2021/09/16 09:42] (current) giwayume
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 ==== Modify Miriam's Body ==== ==== Modify Miriam's Body ====
  
-I will be demonstrating in Blender, **but you should follow along no matter what 3D modelling software you use.**+It isn't critical to complete everything in this step. So long as you make **any visual change** to Miriam's body and correctly export it as **.fbx** (reference the introductory tutorial) you should be good.
  
-Import SK_P1000.psk. Just a reminder for Blender import settings, uncheck the "Scale down" option before importing.+I will be demonstrating some common scenarios for editing the model. If you're not well versed in 3D modelling software I suggest you follow along to the end before moving to the next step. 
 + 
 +As a reminder in Blender, adjust the units to "Metric", and "0.01". Remove all existing objects from the scene. 
 + 
 +{{ :modding:modelling:tutorial_blender_locate_scene_properties.png?nolink&800 |}} 
 + 
 +Import SK_P1000.psk. Just a reminder for Blender import settings, uncheck the "Scale down" option before importing. 
  
 {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_blender_import_psk_menu.png?nolink&400 |}} {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_blender_import_psk_menu.png?nolink&400 |}}
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 {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_weight_exited.png?nolink&800 |}} {{ :modding:modelling:tutorial_character_editing:tutorial_character_editing_weight_exited.png?nolink&800 |}}
  
-With this, you've successfully transferred the weights Miriam's arm to the new cylinder piece of armor we've added, and it should move with the arm.+With this, you've successfully transferred the weights from Miriam's arm to the new cylinder piece of armor we've added, and it should move with the arm.
  
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